Is VR the future of education after COVID 19 ?

No one can deny that  COVID-19 has been an unprecedented struggle for everyone. But thanks to the rapid development of technology, we found new possibilities in the chaotic pandemic. Virtual Reality (VR) is certainly a rising star in the educational field that demonstrates how technology can be utilised to optimise students’ performance in learning.

Is Virtual Reality training successful at developing student’s skills?

While face-to-face interaction is crucial to the development of social skills, usage of VR to assist in the learning is proven to be able to improve student’s performance in technical, practical, and socio-emotional skills by 30%. For each additional hour of training, students exposed to VR training score 3% higher in assessments. Research also finds that students are more confident in learning when VR is applied in their curriculum.

Advantage of Virtual Reality training

1. Elimination of physical limitation

Inside virtual reality, physical laws of reality no longer apply. Students can bisect a stimulated frog in the air and observe its structure, or investigate the composition of an aeroplane by lifting it without using any giant crane. It is a space constructed by the creativity that grants students the autonomy to explore the boundless world with a brand new experience that cannot be done in reality.

2. Immersive learning environment

VR is all about ‘visualisation’. Students can teleport anywhere right after they put on the VR headset. Be it a medieval church or a futuristic laboratory, or even outer space! Rather than looking at pictures and imagining, VR is like a time and space travel machine that allows students to actually place themselves into the environment mentioned in the textbook. Students face less distraction from their physical surroundings. Instead, they are encouraged to examine the surroundings in detail inside the virtual reality.

3. Additional Practice

No matter which subject it is, ‘practice makes perfect’ is always the golden rule. VR allows practices to be done without adding extra cost to providing practice material. At the same time, students can still experience the same level of stress and danger in the situation, which prepares them to overcome obstacles calmly in real life. It is especially welcomed by medical courses as Harvard Business Review points out that the efficiency of performing surgical procedures can be raised by 230% when surgeons are VR-trained.

4. Customised Sensory Aids

While it is almost impossible to create a learning environment that suits best everyone in a 30-person classroom, VR offers a more flexible setup for both teachers and students. An instant language translation, zoom in/out of images, and adjustment of colour contrast can all be done by a few clicks in settings. It helps to build a more inclusive environment to adapt to the needs of students. In fact, virtual learning is found to have a recognisable reduction in ‘deviation’ compared to the traditional teaching method.

5.  Diversified learning model

Being asked to focus on plain text can be quite challenging, especially for students with different degrees of special education needs. VR learning is supplemented with various forms of teaching material, such as 3D images, audio, and video which will definitely help to increase students’ retention. This game-like interactive learning experience is a combination of multiple memorisation triggers, resulting in an improvement in teaching outcomes.

Existing Educational VR Projects

After understanding why VR is gaining unstoppable popularity in education, here are some real-life examples of educational programs that incorporate VR:

1. Universe Sandbox 2

A space simulator that visualises the real-time gravity, climate, and collision while users immerse in the universe.

2. The Body VR

Designed for medical students, The Body VR  allows users to ‘travel’ inside the human body and understand how cells carry out their function.

3. Google Earth VR

Feel the urge to travel? Google Earth VR lets you visit the world’s attractions without leaving your house.

4. 3D Organon VR Anatomy

It is the first interactive human anatomy application that features all 15 body systems and more than 4,000 realistic anatomical models.

5. The VR Museum of Fine Art

1:1 scale sculptures and paintings are displayed in this room-scale virtual museum. Free from the limitation of protective glass, you can appreciate artworks in the closest distance ever.

Learning Through A Lens

VR technology is not as new as it may sound.  The growth of investments in VR has been steadily increasing to more than $2.5 billion per year since 2012. In the situation that we were all confined in our own spaces, people found it a great opportunity to explore the applications of VR. You will see more and more companies and institutions gradually adapt to this innovative learning method to boost their effectiveness. Certainly, it may also be a mind-blowing experience for you to widen your horizon!

Education Immersive learning VR
Related Posts:

The following 10 VR games, each with their own unparalleled selling points, will provide you with plenty of immersive, yet unforgettable VR experiences.

Preface's product team was invited to join the F8 Conference in California, one of the biggest annual tech conferences that gathers top-notch engineers and entrepreneurs to learn about the up-and-coming technology that Facebook will put in the hands of consumers.

Since the beginning of May we’ve been offering free trial workshops for kids and parents to get a taste of our Summer Bootcamps at Preface. For those of you who haven’t been to one of our workshops yet, here’re some unbeatable reasons to sign yourself up for our popular workshops with limited seats!

Technologies like A.I and AR/VR indicate Digital Twin will play a vital role in web 3.0.Including Microsoft, GE digital and Dell, more leading technology enterprises are adopting digital twin to strengthen their business.

E-Commerce is making use of VR to create unique immersive experiences. So how can a brand connect with the future and adopt AR/VR technologies?